Follow Us

We use cookies to provide you with a better experience. If you continue to use this site, we'll assume you're happy with this. Alternatively, click here to find out how to manage these cookies

hide cookie message

High resolution and 3D media to need seven times more storage in five years

Entertainment industry storage shipments to increase to more than 60 exabytes

Article comments

As image resolution increases and 3D video becomes a more common format, digital data storage requirements for the entertainment industry are predicted to grow quickly over the next five years.

According to a new report from IT consultancy Coughlin Associates, the creation, distribution and conversion of video content is creating a market for storage device manufacturers.

The 159-page report was compiled from information provided by industry end users and vendors, as well as a survey of members of the Society of Motion Picture and Television Engineers, an international standards organisation for the motion imaging field.

Related Articles on Techworld

The report said that storage systems sales for the entertainment and media industry will grow from $3.8 billion (£2.3 billion) this year to $6.4 billion (£3.9 billion) through 2016.

Active archiving of digital video content is driving increased use of hard drives instead of tape drives for long term archives, the report states. Flash memory will also find wider use in cameras and content distribution.

About 57% of the total storage capacity will be used for content archiving and preservation in 2011. "We believe that this will increase to 60% of total capacity by 2016 due to more efficient and cost effective conversion services... (and) lower overall storage costs," the report states.

From 2011 to 2016, the media and entertainment industry will see about a 7.7-fold increase in the required digital storage capacity and a more than five fold increase in storage capacity shipments per year from 11.2 exabytes to 62.7 exabytes. An exabyte is 1,000 petabytes or one million terabytes.

This year, Coughlin estimated that about 43.6% of the total storage media shipped for all the digital entertainment content segments will be tape, about 39.1% will be hard disk drives, 17.1% for optical and 0.2% for flash memory (mostly in digital cameras and some media distribution servers).



Share:

More from Techworld

More relevant IT news

Comments



Send to a friend

Email this article to a friend or colleague:

PLEASE NOTE: Your name is used only to let the recipient know who sent the story, and in case of transmission error. Both your name and the recipient's name and address will not be used for any other purpose.

Techworld White Papers

Choose – and Choose Wisely – the Right MSP for Your SMB

End users need a technology partner that provides transparency, enables productivity, delivers...

Download Whitepaper

10 Effective Habits of Indispensable IT Departments

It’s no secret that responsibilities are growing while budgets continue to shrink. Download this...

Download Whitepaper

Gartner Magic Quadrant for Enterprise Information Archiving

Enterprise information archiving is contributing to organisational needs for e-discovery and...

Download Whitepaper

Advancing the state of virtualised backups

Dell Software’s vRanger is a veteran of the virtualisation specific backup market. It was the...

Download Whitepaper

Techworld UK - Technology - Business

Innovation, productivity, agility and profit

Watch this on demand webinar which explores IT innovation, managed print services and business agility.

Techworld Mobile Site

Access Techworld's content on the move

Get the latest news, product reviews and downloads on your mobile device with Techworld's mobile site.

Find out more...

From Wow to How : Making mobile and cloud work for you

On demand Biztech Briefing - Learn how to effectively deliver mobile work styles and cloud services together.

Watch now...

Site Map

* *